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Gta v benchmark
Gta v benchmark






Now seven years after GTA IV's arrival, fans have been craving for the next installment, which landed some 18 months ago on the PlayStation 3 and Xbox 360, as you're undoubtedly aware of thanks to the game's $265 million development and marketing budget. Naturally, the PC version of GTA IV was delayed from spring to holiday 2008, though it shipped with enhanced features such as traffic density control, draw distance configurations, a replay editor, a customizable radio station for your own music, and 32 player online sessions instead of 16 player. Rockstar has made many improvements to the PC version, including increased resolution and graphical detail, denser traffic, greater draw distances, upgraded AI, new wildlife, and advanced weather and damage effects.

gta v benchmark gta v benchmark

Having found a winning formula, Rockstar followed up with two more crime simulators: Vice City arrived a year later and then San Andreas two years after that, both of which were powered by Criterion's RenderWare engine (like GTA III) while 2008's GTA IV is more of a true successor with larger gameplay changes and graphics based on Rockstar's own engine (RAGE). Both games were a blast but Rockstar really blew our minds when it shifted from bird's-eye visuals to a fully 3D game engine and environment with GTA III in 2001, allowing players to experience open world mayhem across Liberty City from a third-person perspective.

gta v benchmark

It's been nearly two decades, but I can still remember wreaking havoc in the original Grand Theft Auto and GTA 2 like it was yesterday.








Gta v benchmark